Showing posts sorted by relevance for query makerspace. Sort by date Show all posts
Showing posts sorted by relevance for query makerspace. Sort by date Show all posts

Wednesday, December 4, 2013

Making to Learn

The following post was written by Laura Fleming who is the Media Specialist at my school.  It is also cross-posted at her blog Worlds of Learning.  Here Laura describes our philosophy and journey to create a Makerspace for our students. 

Setting up a Makerspace has been a priority of mine from the moment I started here at New Milford High School, and it’s already well on its way to being achieved. Having a school principal who provides the perfect mix of encouragement and autonomy has, of course, been a great help, but it has also been very much a team effort: the school’s tech team and custodians have been very supportive and cooperative, along with a diverse variety of students interested in ‘making’ experiences.


Makerbot (3D printer) that just arrived to NMHS

At the heart of the vision for my Makerspace is to develop the space and to provide resources and opportunities that will aid in promoting web literacy. These components encompass Mozilla's Web Literacy Standard.  The standard is make up of three key elements:  exploring, building and connecting and focuses on reading, writing and participating on the web.   

As it is shaping up so far, all students will have access to a Makerspace where they can collaborate on STEM-related concepts and ideas through lunchtime activities, independent study, and classroom collaborations.  The themes of my Makerspace include:

  • Robotics
  • Stop-Motion Animation
  • 3D Printing/Design
  • Hacking/Remixing the Web/Coding/COMPUTER PROGRAMMING
  • Molecular Gastronomy
  • Wearable Tech
  • Electricity/Papertronics
  • Polymers
  • Engineering Inventions

My intention is that instruction for students across the themes will make use of open-source options wherever possible. A good example will be Mozilla Webmaker, a suite of open-source tools dedicated to teaching digital skills and web literacy, as well as Scratch, which offers open-source programming for kids.

Visitors to both our physical and virtual Makerspaces are greeted with the following message:
"What is Worlds of Making @ NMHS? Well, that is up to you, the maker. This space, both physical and virtual, is a place for you to collaborate, hack, invent, share, create, make and do. You have been given the tools you need to get started, but where it goes is up to you. The world is your platform. The aim of our virtual space will be a place to guide students, to showcase their creations and to provide them with a virtual sandbox in which they can play and create." 
Our Makerspace will be stocked with:


NMHS students tinering with Legos

Our physical space will be an attempt to create an environment that encourages creativity and ideas in designing and constructing a wide variety of 3-D artifacts.

For example, we have provided computers designated for students specifically to disassemble and investigate.  We are building a Little Bits Bar in which students will have the opportunity to participate in using modular electronics to invent their own creations.  We will have a lego table in which students can bring STEM concepts to life. Our working computers are transparent so students can see their innards, perhaps gain an understanding of how the major components fit together, and begin to examine how they work.  Everything is hands-on and nothing is off-limits (within the obvious bounds of safety).  

Our Makerspace is about creating a genuine and committed culture of innovation at New Milford High School, encouraging tinkering, play and open-ended exploration for all students.

Student drawing on new SMART Board E70

And this is only the start – the concept will grow and grow, with new ideas being brought into the space over time.  Keep an eye on our Makerspace site at www.worlds-of-making-nmhs.com and also on Twitter for updates. 

Sunday, August 7, 2016

Making is a Process

No two makerspaces should be exactly alike, because no two school communities are exactly alike. Properly planning your makerspace will ensure that you uncover themes that are unique and meaningful to your school.  It will ensure that your space is vibrant and relevant, as well as one that is sustainable into the future. “ – Laura Fleming, author of Worlds of Making

When we created our makerspace at New Milford High School many years ago we never fully realized the positive impact it would have on our learners. In a time where wood shop, metal shop, and agriculture were cut for the mere reason that the content was deemed non-essential or could not be tested something had to change. This was the reality for many schools in the Northeast. In our particular case not having trade-based courses was devastating as one third of our population was classified special needs. For all intensive purposes most of these students could care less about the curriculum, Common Core Standards, or standardized tests (i.e. PARCC).  The creation and evolution of our makerspace solved this problem.

The premise was simple; allow students to utilize guided inquiry in an informal learning environment that was facilitated by the use of real-world tools to do real-world work. Students were not only able to actively explore their passions, but also learn from failure as well as trial and error.  Our students thrived in an environment where the word “fail” really stood for first attempt in learning. There was no clearer evidence of this as when students were using old computer parts to design and create an entirely new operating system from scratch.

The makerspace was less about the latest technological gadget and more about the process of tinkering, inventing, creating, and making to learn. This is probably the single most important lesson I learned from Laura Fleming, the teacher librarian extraordinaire who was the original architect of our makerspace.  I say original architect as after the space was initially established she empowered the students to chart its course going forward. Success rested in her ability to focus on her role as a facilitator or coach as opposed to someone who knew who to use all the stuff.  She was the quintessential guide to possibilities who unlocked the learning potential of our students.  

In a time when we tend to focus on the next big thing in technology we learned that planning was key and that a focus on learning and pedagogy would help us to achieve better learning outcomes for our students. This was true for many of our change efforts including BYOD, blended learning, and virtual learning. The makerspace was no different. We meticulously planned with our students a vision for how the space would foster powerful learning experiences grounded in rigor, relevance, and relationships. Maker activities naturally align themselves to Quad D work as outlined by the Rigor Relevance Framework. It is through these hands-on activities that students employ a range of higher-order thinking skills to solve real-world, unpredictable problems that have more than one solution. Through this engaging process students also readily make connections to a range of other disciplines. 

Planning is key. Many people take the approach of ordering equipment and materials before taking time to plan out the space (same can be said with 1:1 initiatives). This should be the last step. Talk to your students, watch them, and understand their needs, wants, and interests first. Assess existing curricula, programs, and offerings within your school community Consider global trends and best practices, which will then help you to develop themes.  After considering these important steps a systematic approach to ordering technology and other items will help to create a makerspace that best meets the needs of your learners.




Process is everything. I try to emulate this when I conduct hands-on makersapce workshops.  The key takeaway that I want educators to leave with is a focus on open-ended exploration.  There is no better prompt than make something that does something. It is simple, yet so powerful in that educators (or in your case students) have to work collaboratively to come up with a creative solution to solve a problem. Take a look at this video from a workshop I recently conducted (also below). In addition to set materials that I provided, I encouraged attendees to utilize anything else they could find. The results were nothing less than spectacular.


The most important aspect of a makerspaces is that it can spark your student’s natural desire to learn.  I think we can all agree this should be the intended outcome when leading the maker movement. With a careful attention to planning and design thinking your makerspace can transform the learning culture of your school like ours did.

Sunday, January 4, 2015

Leading the Maker Movement

Over the past year more and more schools across the globe have embraced the concept of making to learn.  This phenomenon trickled into schools as the Maker Movement became more popular and natural connections to learning became quite evident.  To begin to understand the educational value of making we must look at the roots of this movement.  A recent article in Newsweek sums it up nicely: 
THE MAKER MOVEMENT is a global community of inventors, designers, engineers, artists, programmers, hackers, tinkerers, craftsmen and DIY’ers—the kind of people who share a quality that Larry Rosenstock says “leads to learning [and]…to innovation,” a perennial curiosity “about how they could do it better the next time.” The design cycle is all about reiteration, trying something again and again until it works, and then, once it works, making it better. As manufacturing tools continue to become better, cheaper and more accessible, the Maker Movement is gaining momentum at an unprecedented rate. Over the past few years, so-called “makerspaces” have cropped up in cities and small towns worldwide—often in affiliation with libraries, museums and other community centers, as well as in public and independent schools—giving more people of all ages access to mentorship, programs and tools like 3-D printers and scanners, laser cutters, microcontrollers and design software.
As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school. Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:

  1. Making is a process – As with any process, making requires the ability for educators to give up control and trust students. It can be messy and unpredictable, but the products students create, problems they solve, and questions they answer become learning relevant learning experiences they value. Making is guided by a student’s natural inquiry and self-directed learning. Specific skills are require of students, the first of which is knowing what tool to use and how to use it safely. The second involves problem-solving and diagnostic skills that are required to figure out why something won’t work, come up with a creative solution, and not get frustrated. 
  2. The right educator makes the difference – The process of making requires patience on behalf of an educator who will not have all the answers nor know how to help students out every time they experience a problem.  This is quite ok as it is near impossible for someone to have all of the required content knowledge to assist students as they make to learn. The right educator helps students diagnose a problem so that they can create a solution.  He or she guides students through the inevitable highs and lows of making something while tying the process and embedded concepts of various maker projects to different content areas.  This educator understands that there needs to be a fundamental shift from transmitting knowledge to enabling a student to create his/her own solution.  The right person is a coach, models when necessary, and has the mindset of a maker educator.                                                                                                                        
                                             Credit: http://usergeneratededucation.wordpress.com/                                                     
  3. Identify the perfect space – This can be a challenge as available areas to set up a makerspace in many schools are few and far between.  The perfect space must encourage creativity and support the idea that anything is possible. It should contain comfortable seating, have limited rules and control, be flexible, have ubiquitous access to WiFi and technology, and infuse prompts and guides to promote inquiry. Possibilities include the library/media center, classrooms, or a common area of the school. You can even develop a pop-up makerspace or a makerspace on a cart. The possibilities are only limited to your imagination. 
Once you understand the essential qualities to create the perfect makerspace or environment for your students it is time to begin planning.  There is no need to reinvent the wheel here are there are many resources available. For a curated list of online resources related to makerspaces check out this Pinterest board. To learn more in depth about the concepts associated with making be sure to purchase the book Invent to Learn by Gary Stager and Sylvia Martinez.  Laura Fleming's World's of Making website has everything you need to get started, including suggested items to outfit the space with. She also has generated a step-by-step flow chart pictured below that will assist you in your makerspace planning. 



For a maker culture to succeed and thrive in a school, leadership matters. I learned some of these lessons unbeknownst to me as they were only brought to my attention after making to learn became an embedded component of our school culture. Selecting the right person to lead the initiative is pivotal.  Once that is done give him or her the autonomy to make decisions related to the space and process.  Ensure that there is a mutual understanding of the freedom to execute on innovative ideas and create a space that is always in a state of controlled chaos.  Provide encouragement every step of the way, as there will be times when equipment does not work or fellow colleagues attempt to undermine the process due to their own insecurities.  Finally, make sure there is an allocated budget for the maker educator to establish a space that attracts students.  In simple terms, get out of the way.

Sunday, November 1, 2015

Free Resources to Support Your Makerspace

The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students. In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  



There is no need to reinvent the wheel here, as there are many resources available. For a curated list of online resources related to makerspaces check out this Pinterest board. To learn more in depth about the concepts associated with making be sure to purchase the book World’s of Making by Laura Fleming and check out her website. It has everything you need to get started, including suggested items to outfit the space. She also has generated a step-by-step flow chart that will assist you in your makerspace planning. 

Initially, planning will cost some money and that is unavoidable. However, once you have established your makerspace and outfitted it with key items and tools there are many free resources available for you to take advantage of.  Below I will briefly describe some of the key makerspace items to purchase and then free resources that will help you and your students maximize the expense.  The items include Raspberry Pi, littleBits, MaKey MaKey, Arduino, and MinecraftEdu. Descriptions have been pulled from the respective website of each product.

Raspberry Pi

This is a low cost, credit card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python.  Teach, learn, and make with Raspberry Pi’s free learning resources.

littleBits

This is a platform of easy-to-use electronic building blocks that empower you to invent anything from your own remote controlled car to a smart home device. The Bits snap together with magnets - no soldering, no wiring, no programming needed. These magnets are great for prototyping and learning. littleBits provides an array of free lessons (beginner, intermediate, advanced) for different grades and subject areas. 

MaKey MaKey

I love MaKey MaKey and so will your students!  It is an invention kit for the 21st century that allows you to turn everyday objects into touchpads and combine them with the Internet.  The simple Invention Kit is perfect for Beginners and Experts doing art, engineering, and everything in between. Each kit comes with a MaKey MaKey, Alligator Clips, USB Cable. Be sure to check out these free lesson plans 

Arduino

This is an open-source prototyping platform based on easy-to-use hardware and software. An arduino is commonly referred to as a microcontroller that can be used for building digital devices and interactive objects that can sense and control the physical world.  This has been the brain of thousands of projects, from everyday objects to complex scientific instruments. HERE is a fantastic tutorial that will assist you and your students create maker projects using arduino.  For even more information visit Arduino Classroom

MinecraftEdu

To put it bluntly, Minecraft is overtaking the world and the game is beloved by students of all ages.  I commonly refer to it as “Legos on steroids.” It is a sandbox independent video game where players dig (mine) and build (craft) different kinds of 3D blocks within a large world of varying terrains and habitats to explore. In schools it is being used to teach all kinds of skills and subjects from math to foreign languages to social justice to fair trade.  Getting a MinecraftEdu license and making it available on computers in the makerspace is a fantastic addition to the area.  The MinecraftEdu Wiki has tons of resources ranging from lesson examples, worksheets/handouts, alignment to curricula and standards, and many other nuggets of awesomeness.

I hope you enjoy these free resources and ideas as your makerspace evolves or if you are beginning the process of creating one. If you have any other free resources please provide them in the comments section below.

Sunday, December 14, 2014

Impact of a Makerspace

One of the best parts of my day is checking in on Media Specialist/Teacher Librarian Laura Fleming as she always shares the incredible work her students are doing in the makerspace she created at New Milford High School. Whether it is pictures or Vine videos, each day I witness high school students tinkering, inventing, creating, and making to learn. She has created a learning space and environment that students truly find value in as they are afforded the opportunity to explore their passions, be creative, and take ownership over their learning.  Lately I have been seeing many pictures from a specific group of students who have developed an interest in building their own computers. Last week I was utterly amazed when Laura asked me to check out the website (NMHS Computer Designs) that these students had created. After looking it over I asked if one of the students would consider writing a guest blog post for me. Luckily for us he said yes.  I hope you enjoy this guest post by NMHS freshman Chris Pavone as he explains the impact Laura and a makerspace have had on his high school learning experience. 

My name is Chris and I am a freshman at a New Jersey High School.  I always had an interest in computers, but that increased even more thanks to my library makerspace. When I started school this year, I found out that the makerspace had a Take-Apart Tech Station where students could visit and take apart computers.  Through this I learned the parts of a computer.  I enjoyed the experience so much that my friends and I then decided to challenge ourselves and began to think what we really could do with computers.  We decided to not only take a computer apart, but also to then put it back together.  We also decided to make a new computer case to put our computer in.  



The first thing we had to do was find a working computer to take apart.  Once we did that, we carefully took everything out of it.   There were a lot of screws and parts to disassemble.  It took us about three days of working on it to get everything out without breaking any of the parts.  After the computer was completely taken apart, we then began to think of ideas for making a new computer case.  We started looking around the library and in the back room we saw some empty boxes.  This is when we decided to turn a regular cardboard box into our new computer case!

We planned out how we would arrange the computer components in the box and drew lines where we wanted all of the parts to be.  Instead of screws, we used hot glue to attach the pieces to where we wanted them to be in the box.   We cut out pieces of the box to make cutouts for all of the plugs.  In order to do this, we measured the pieces and the size of the holes we needed to cut in the box.   After that we only had to put in the hard drive and the CD drive into our case and on day four our new computer was assembled!

At that point we attached a monitor and a power supply and turned our computer on to test it.  As amateur technicians, we were not surprised that we ran into a few problems. We spent some time researching the error messages we were receiving.  After a few hours, and with the help of Mr. Caronia, a member of our school IT department, we figured out the adjustments we needed to make. After successfully booting up our computer, Mr. Caronia created a user account for us to be able to login and gain full access to our computer.  We set it up so that other people in the library could use it and test it out too.  Right away students were logging on and using the computer to play games and do their work.   They were shocked that a computer in a cardboard box could work!  My school principal even came down to look.  After a few days, we moved our computer out into the showcase in our hallway.

If it weren’t for our librarian and Mr. Caronia, none of this would have been possible. Although this project was difficult at times, it was so fun and we were proud to have pulled it off.  A few days later, we wanted to try the same thing again and this time we decided to turn an old G5 Mac into a Windows-based PC. Once again, we really enjoyed it!

At this point we decided to create a website in order to share our creations with other schools around the world. Our hope is that students and teachers all over will learn from our work.  Not only do we hope they learn from it, but we hope that they participate in it. Visitors can register on our site to receive updates, they can post messages and questions in our forum, and they can participate in our challenge.  On our site we have a challenge for students to build their own computers and put them in a creative case. Students who do this can submit creations to us and we will post them in our gallery. We are proud that we have comments from teachers all over the country on our site already.  I am also proud that a student contacted me to tell me how much my website impacted her and a project she was working on.  I was even contacted by a librarian looking for my help in setting up a makerspace for her library!  

We know this is just the beginning for us and have plans to continuing taking apart computers, creating creative computer cases and sharing them on our site.  We hope our work inspires others to do the same!

Our schools are in desperate need of teacher librarians and media specialists like Laura Fleming. Had it not been for her growth mindset and innovative spirit, the learning environment that invokes relevancy and meaning in Chris's school day would not have become a reality. This is now the case for hundreds of students at NMHS. Informal learning is just as powerful, if not more, than formal learning.  Create a space that works for kids and let them make for the sake of making

Sunday, June 28, 2015

The Philosophy Behind Maker Success

For many students, school has become an irritating experience grounded in boring lessons and learning activities. A national focus on standardized testing and accountability has only made the experience worse for kids who only crave relevance, meaning, and value out of the hours of time spent in classrooms each school year.  To make matters worse, many states, districts, and schools made knee-jerk reactions when the budget ax came down a few years and cut traditional hands-on courses such as wood shop, agriculture, metal shop, and cooking. In many cases, elementary schools have even taken the fun out of school for kids by cutting recess.  

These courses represented a lifeline and a glimmer of hope in what has become a day fraught with relentless preparation for college and careers.  However, the powers that be found that they consumed precious time from the school day that could have been spent on more important curricular endeavors.  In the end, students, especially those most at-risk based on learning needs, have immensely suffered.  They desperately need an outlet during the long school day.  If not, their motivation to learn in all their other classes will wane, resulting in either a lack of effort or desire to even attend school.  The bottom line is that many schools have deprived students of real-world learning experiences that are needed now more than ever. 

This might seem like a bleak scenario that I describe above and it should.  Our students deserve activities that will not only prepare them for vital trade careers but also allow them to openly explore the solving of problems that are relevant to them. During my tenure as New Milford High School Principal, our district cut wood and metal shop.  Over the years, I have also seen recess time dwindle for my own kids and others who attend the New York City Public School System.  All hope is not lost, though, for any school looking to create a better learning environment that works for kids.  The solution for all schools comes in the form of makerspaces

A few years back, I heard of the concept when I was a principal.  When I hired Laura Fleming in 2013 to take over the traditional library, she was tasked with giving it a reboot and was given complete autonomy to do so. Her vision and subsequent plan resulted in a collaborative learning space open to all students where they could come to tinker, invent, create, and make to learn.  It was like having a 21st Century version of wood and metal shop back in school, with the main difference being the infusing of technologies for students to engage in informal, self-directed learning tasks.  Her Worlds of Making theme gave hope back to kids that had lost and needed it most. Don't just take my word for it. Read about what the makerspace did for Chris HERE.

There is a great deal of content out there about maker education. In addition to Laura’s website and book, I highly recommend you check out the work of Jackie Gerstein. Laura also collaborated with Steven and Debby Kurti from Tabletop Inventing to publish a series of articles featured in Teacher Librarian magazine that not only discuss the philosophy of makerspaces, but also provide practical implementation tips. Below are the three articles:

Schools today have a golden opportunity in makerspaces to increase relevancy while providing powerful ways for students to engage in self-directed learning. When embarking on this initiative, don't discount the importance of leadership during the planning, implementation, and evaluation process.

Monday, March 24, 2014

Making to Learn in Physics

Ms. Fleming recently hosted Mr. Fowler’s Conceptual Physics classes for some hands-on experiences with electronics in the Makerspace at New Milford HS.  Prior to their experience in this space, students had worked with the pHET DC Circuit Simulator. They were able to explore current flows through light bulbs in circuits powered by batteries and controlled by switches.  This simulation experience gave the students some cause and effect experiences allowing them to witness the interplay between voltage, current, and resistance.  Despite these experiences, they missed the reality of low batteries, poor electrical connections, and other real world experiences that impact circuits.  This all changed dramatically when students were afforded a hands-on, authentic learning experience in the Makerspace that allowed them to create artifacts of learning to demonstrate conceptual mastery.    


Image credit: http://www.snapcircuits.net

Once in the Makerspace students began to create, tinker, and invent to learn concepts related to circuitry   When they made the Little Bits circuits that rotated paper hands and Snaptricity circuits that launched propellers, they experienced success that usually followed some initial impediments.  They had to troubleshoot to find a broken lead on a connection to the battery, or find an open circuit because a connection that appeared to be made was electrically disconnected.  The support provided by Ms. Fleming was excellent and pivotal to the success of the lesson.  Kits were readily available for the students to use.  When batteries ran low she had backups on hand for all of the groups.  Two students were pulled more towards the Legos and she immediately improvised by having electronic motors available that they could work with.  

This experience has provided a reservoir of learning opportunities for both of Mr. Fowler's classes that they continue to draw from when working through series and parallel circuits.  The Makerspace in the library is an oasis for student self-directed learning.  It serves as a rejuvenation center for inspiring of love for both formal and informal learning.  In my opinion a space like this should be a priority for all schools in the 21st Century and you do not have to break the bank to create one. 

Sunday, February 23, 2014

Creating Our Own Unique Learning Environments #DigiLead


Over the past couple of months, the staff at New Milford High School has been diligently creating our own unique learning environments for our students.  Building on the success of our Bring Your Own Device (BYOD) initiative and with the addition of a new, innovative staff member two noteworthy advancements have been made since September 2013. That new staff member is Laura Fleming and she has done nothing less than blaze a trail since joining the NMHS team.  She embraced the autonomy that she was given in a position that functions as a librarian, media specialist, and educational technology integrator to push the envelop.  Lucky for her, NMHS already had many innovative teachers on staff and students yearning for changes in how and where they can learn since NMHS is an ancient building (i.e. 1928).  

LED stools at the Little Bits bar

One of the most amazing transformations that has taken place at NMHS is the creation of the Makerspace in what was our traditional library.  A space that could once be compared to a barren wasteland is now a thriving learning metropolis where students flock to tinker, invent, create, collaborate, work, and most importantly, learn.  When I hired Laura I basically told her what her budget was and that she had complete control of how she wanted to use the money.  I could never have imagined how quickly she could radically transform this outdated space, using money that in the past had always been spent on books, magazines, and electronic databases.  Some quick highlights include the following:

She just launched an updated site for the Makerspace at NMHS that I highly suggest you visit.  Not included on the site is the recent purchase and addition of an LED chessboard and cafe style seating.  This has resulted in many spirited chess matches between students and NMHS teachers over the past couple of weeks.  For more information on our Makerspace check out this post that I wrote earlier in the year.

Laura is also working on bringing the campus of New Milford High School into the cloud.  This 3-D virtual learning space will enable students to participate, create content, and to collaborate with others, physically and virtually, nearby or anywhere across the globe, through their chosen media.  We will be exploring how we can use the virtual terrain for face-to-face collaboration, and how we can embed collaboration into the planning and the outcomes of instructional design and the learning process. Our virtual environment will be made possible by a solution called ProtoSphere, a 3-D collaboration environment created by a company called ProtonMedia that connects people from all around the globe, at any moment in time, from virtually any device. Mrs. Fleming will be collaborating with Ms. Jennifer Lyons, Ms. Vicki Smith, Ms. Lisette Morel, and Ms. Rebecca Luzuriga along with some of their students.  This project was recently featured on Getting Smart



I'd say we are well on our way to creating learning environments that our students need, deserve, and value.  Stay tuned as we continue our transformation!




Wednesday, April 2, 2014

Makerspaces Provide a World of Opportunities

As of late it seems that I have been blogging a great deal about our makerspace here at New Milford High School and with good reason. Not only is the space being overrun with students during their lunch periods, but teachers here have begun to explore how the process of making can enhance the learning experience for the students in their classes. Just last week I shared on my blog how physics classes were exploring concepts related to circuitry in a more hands-on, authentic fashion in our constantly evolving space through a collaboration between Mr. Fowler and Mrs. Fleming.  It seems that this might have been a catalyst for even more collaborations in order to fully take advantage of what a well-designed makerspace can provide.



While studying the unit on Promotion in Marketing class and addressing the chapter of Visual Merchandising and Display as a form of promotional strategies to sell products and services, Mrs. Vicari thought about a design project that was assigned last year.  In an effort to make this project more meaningful, she thought about our school store, which is currently being redesigned and reopened.  She then challenged the students to use all the elements of Visual merchandising and display to create a model of what our school store should look like.  

Their project was to consist of designing NMHS’s school store that included a storefront, sign, entrance, window display, selling space, storage space, personnel space, customer space, color, lighting, graphics, paint, fixtures, a point of purchase display and props. Collaborating with NMHS media specialist Laura Fleming, who introduced Mrs. Vicari to Tinkercad, she challenged the students to use this website to create a 3-D model of their school store, which could be printed out in plastic using the Makerbot 3-D printer that is a main component of our makerspace.  The students also elaborated on their design with a written explanation that included all the elements of visual merchandising.



You can check out the written portion of this project HERE

Thursday, March 26, 2015

Inspired Learning to Get Results Now at #ModelSchools

Rigorous and Relevant Adult Learning Fuels Rigorous and Relevant Schools

Solving ill-structured problems. Collaborating with peers. Integrating concepts across disciplines. Adapting to unpredictable scenarios. These experiences are hallmarks of what Willard R. Daggett calls “Quadrant D” learning – learning experiences that are both rigorous and relevant. Quadrant D tasks push students to their intellectual edges while engaging them in authentic and meaningful work.
Image credit: https://khspd12.wikispaces.com/

Most teachers and education leaders today agree that our schools need a nudge in the direction of rigor and relevance. However, even as they talk about the need for a shift in teaching and learning, educational conferences often model a very familiar learning experience—what Daggett refers to as “Quadrant A” (or what many teachers call less kindly: “sit n’ git”). It can be easy to leave a conference with a tote bag full of materials and new jargon, but very little else.

This year’s Model Schools Conference is going to be worlds apart from the traditional education conference. The organizers understand that in order to support students in engaging and challenging learning experiences, teachers and leaders need to be engaged and challenged. Rather than just listening to people talk about Quadrant D, participants will have the opportunity to engage in a range of Quadrant D learning experiences from the student perspective. Quadrant D opportunities at the Model Schools Conference include:

  • A focus on “makerspaces,” including a real makerspace provided as part of a conference partnership with Table Top Inventions. Makerspaces—collaborative, creative spaces chock full of tools and materials for informal creation, invention, and learning—are becoming increasingly popular at forward-thinking schools and libraries. Students are using the Model Schools Conference Makerspace as its venue to engage in a shared design challenge, working together to invent solutions to complex tasks. Participants will also have the opportunity to attend a variety of makerspace-focused sessions, and learn from colleagues at schools that have successfully implemented makerspaces on their campuses, including Clark Burnett, a 4th grade teacher from Lang Ranch Elementary School in Thousand Oaks, CA.
  • An opportunity for all participants to share, collaborate, teach, and learn in unpredictable ways through the DIY Design-Your-Own-Session strand of the program. Inspired by the popular EdCamp movement, and facilitated by Jimmy Casas, Principal of Bettendorf High School in Iowa and Jim Warford, of the International Center for Leadership in Education, this strand makes it possible for any participant to take the stage and present on an education-related passion.
  • Proven effective for the past three years, these sessions provide teachers and instructional leaders with two options for immersing themselves into practical strategies ready to be implemented including:
  • Engaging in simulated classrooms that allow conference participants to experience Quadrant D learning. Instead of just hearing about Quadrant D work, teachers and leaders will be able to see, hear, feel, and learn from real Quadrant D activities and lessons.
  • Realizing that decision-making goes way beyond just giving a “yes” or “no” answer; for each decision made, factors must be weighed and looked at from every angle and a game plan for dealing with pushback must be devised. Ideal for both current and aspiring leaders, this high-energy, interactive session will challenge and inspire you with thought-provoking, real-life leadership dilemmas and real-time feedback and discussion among peers.
This type of professional learning—immersive, creative, engaging, and challenging—is focused more on transformation than information. Providing teachers and leaders with Quadrant D experiences for their own learning is one of the most critical ways to shift the learning we ultimately provide to students. I’m excited to see the paradigm of professional conferences changing, and look forward to more rigorous and relevant learning for all members of our school communities. Register now to attend this years Model Schools Conference.

P.S. I will be there as well leading sessions on digital leadership and learning. Hope to see you there!

Sunday, September 28, 2014

A Tale of Two Libraries

The summer of 2013 was probably one of the most important hiring years during my seven-year tenure as a high school principal. Now don’t get me wrong, I hired so many amazing educators over the years and will forever be indebted to the incredible work they did for our students.  Upon leaving New Milford High School a few weeks ago, I was like a proud father who watched his children grow up, mature, and experience undeniable successes that forever changed the teaching and learning culture there.   The summer of 2013 will always stand out because that was the year that I was able to woo Laura Fleming back to not only her Alma Mater, but also where she was originally employed for years. 



In my opinion great leaders surround themselves by great people.  The hiring process can make or break a school culture.  This is one of the most important aspects of educational leadership as the nuts and bolts of the change process come from those doing the most direct work with our students.  It represents an opportunity to find the missing pieces to move an aggressive agenda of growth and innovation forward.  Finding the right people is often an arduous task and at times is fraught with mistakes.  

When the position of library media specialist became available she was the only person that I wanted for the position.  She was hired with one major objective and that was to transform the media center into a vibrant learning space. For years it was a place that students and staff alike avoided.  Outdated books filled the stacks, food and drink were not allowed, student devices were prohibited, and senseless rules were consistently enforced.  It needed a digital age and pedagogical reboot.  Without any specific guidance from me I bestowed upon her the autonomy over the budget and space that eventually laid the foundation for change.  However, it was her unrelenting desire to create a space that worked for kids that lead to a total transformation.  

Below is what the library looked like prior to her arrival.




This is what it looks like today. 



The learning atmosphere in the library is nothing less than amazing. Just take a look at this CBS New York video and you will see for yourself.  In September of 2013 Laura laid out her plans to create a makerspace. I offered whatever assistance I could give in terms of monetary support and then did the next best thing I could do – I GOT OUT OF HER WAY. Never once did I second-guess what she was doing or purchasing as I knew when I hired her that she was a doer, difference-maker, and spark plug for change.  The learning space that was once in the traditional library has now been taken over by the students. You see, Laura knew that once the space was up and running it would only continue to evolve.  She then got out of the way of the students.  By respecting their voice she empowered them to take ownership of the makerspace. Thus the baton has been passed and now the students are in charge.  

To learn more about Laura's amazing work visit Worlds of Learning. For specific information in regards to her philosophy of makerspaces check out Worlds of Making



Sunday, December 28, 2014

2014 Was One Wild Ride

The holidays present a wonderful opportunity for many of us, including me for once, to relax from the rigors of work while spending time with family and friends. However, there is always some quiet time to write so I am seizing that golden opportunity this morning. With 2014 coming to a close in a few days there is no better time than now to reflect on this past year.  The year began like so many others had in the past with me as Principal of New Milford High School.  There was never any thought in my head that I wouldn't finish my career in this position, let alone the year.  I can honestly say that I could not have predicted many of the dramatic changes to my professional life that would transpire late in the year.  


Image credit: http://www.patrasevents.gr/imgsrv/f/full/1080049.jpg

The one thing I have learned though since I began my social media journey almost six years ago is that we no longer follow a predetermined path. What was once unfathomable in my professional role has become a reality. What is even more crazy has been the successful implementation of initiatives, taking control of my own learning, and professional accomplishments that I never believed were possible.  Social media really did open up a door to a whole new world that I never knew existed.  The best part of this new world were the endless possibilities to improving professional practice and school culture.  This year was no different in strengthening my resolve to lead without fear, learn collaboratively with a global network of passionate educators, and be the change I wished to see in education (with the help of many of you). Here are some professional highlights from 2014:
  • Digital Leadership was published by Corwin on January 14, 2014.  This was my first solo effort at authoring a book.  In a little less than three months it became a Corwin best-seller.  Being an author is still a shock to me as I never, ever thought I could write even a blog post, let alone three books.
  • NMHS teachers began to earn digital badges in earnest as a way to gain acknowledgment for their informal learning. 
  • On February 27, 2014, CBS Channel 2 NYC visited NMHS and did a nice feature on our makerspace, which aired during the five o'clock news. Media specialist/teacher librarian Laura Fleming spearheaded this initiative in the fall of 2013 and the makerspace really hit it's stride around this time.
  • In late March NMHS student Sarah Almeda created the best student projects I had ever seen during my tenure as principal. Not only did she articulate the importance of creativity in learning, but she also challenged the entire education system from a student's perspective.  You can read about the project and view the video HERE.
  • During the late spring we had hosted our 30th school visit to NMHS. These unsolicited visits were a result of our continuous efforts to share what was truly possible in education and how we created a school that worked better for students than adults. Most of the visits were from schools and educators across the Northeast, but there was one other significant guest who would forever alter my career path. More on this later.
  • CBS Channel 2 NYC visited NMHS again on May 16, 2014. This time they did a feature on the 3D virtual learning initiative we were working on.
  • Near the end of the school year in June I published one of my most popular blog posts to date that provided insight on the successful implementation of 13 specific change initiatives at NMHS.
  • On July 9, 2014, I officially announced my decision to step down as Principal of New Milford High School.  This was the hardest professional decision I ever had to make. After Scholastic visited in the spring, conversations began about a potential position with the International Center for Leadership in Education (ICLE).  It was at this point that I chose to go down a new path and assist more educators to experience what is possible in education. My last day as Principal was September 3, 2014. The next day I received the best gift an educator could ever wish for from NMHS student Sarah Almeda.
  • On September 20, 2014, I delivered my first TEDx talk titled Schools That Work For Kids. This is another professional accomplishment that I never thought was possible considering I had a fear of public speaking prior to 2009. Social media let me find my voice in multiple ways and also built up my confidence to overcome fears and self-doubt in my abilities as a leader, writer, and speaker.
  • Thanks to the visionary leadership of Dr. Scott Rocco I was officially appointed as the K-12 Director of Technology and Innovation in the Spotswood School District. This move has allowed me to stay as a true practitioner, something I feel is vital to my work in the field of education. Currently I am assisting the district with their move to Google Apps for Education (GAFE) as well as a more systemic use of technology to enhance and support learning. 
  • In early October the Center for Digital Education notified me that I was a CDE Top 30 Award recipient. This was extremely gratifying as it was a testament to the collaborative work done over the years at NMHS.
  • After months of work the ICLE team and I debuted our new Digital Leadership practice area late this fall to assist leaders, schools, and districts implement sustainable changes resulting in transformation. 
As 2014 comes to a close take a few minutes to reflect on your specific journey including accomplishments, the challenges you overcame, and new connections. You might very well see a link to social media as I have. 


Sunday, December 22, 2013

Pillars of Digital Leadership Series: Rethinking Learning Spaces and Environments

This post is the sixth in a series that will outline the foundational elements of my new book, Digital Leadership: Changing Paradigms for Changing Times.  It is set to be published by Corwin Press on January 14, 2014.  Currently there is a pre-publication discount of 15% for any orders before this date.  Over the next couple of weeks I will introduce what I have come to identify as the Pillars of Digital Leadership, a conceptual framework for leaders to begin thinking about changes to professional practice.  My book will focus on each of these elements as part of a change process. It will illustrate them in action through the work of practitioners and provide implementation strategies. To view the entire series click HERE.

Pillar #6 - Rethinking Learning Spaces and Environments

Digital leadership looks at societal trends as inspirational elements and potential catalysts for change in the structure of the schools themselves as well as the designs of programs. It is a call to action challenging leaders to critically reflect on the learning spaces and environments that embody a school. Do they meet the needs to learners today? Do they foster and inspire creativity, provide flexible opportunities to learn, and address unique and specific interests? Are they reminiscent of what students will expect in today’s world? I will be the first one to admit that the learning environments and spaces at New Milford High School looked nothing like this prior to 2009.  Our goal now is to try our best to create a physical space and overall environment that offers flexibility, choice, and tools that our learners will experience upon graduation.  With the pedagogical shifts outlined in the last post in this series our success will be determined by the transformation of learning spaces and environments that support these instructional changes.


Clark Hall at GAHANNA LINCOLN HIGH SCHOOL (Columbus, OH)

Digital leadership drives school leaders to look past traditional constructs and incorporate trends embraced by Fortune 500 companies to transform learning spaces and environments. When energy and time are spent in this area, school will not only authentically engage students, but also better prepare them for success in today’s dynamic society. The end result will be opening the door to learning while creating global scholars. Chapter 10 of my book provides leaders with a look into how Principal Dwight CARTER spearheaded such change to create Clark Hall, a model for how schools should function and be structured in the Digital Age.  Dwight provides invaluable insight on the journey and processes involved to create an environment that students and teachers alike want to be a part of. Schools today need to focus on creating environments and spaces that:

  • provide an open, bright, and flexible space for learning
  • provide student choice
  • integrate technology to engage students
  • are flexible with time to focus on learning
  • provide students with the opportunities to express their natural creativity
  • utilize teachers as facilitators
  • promote interdisciplinary and interconnected projects
  • make learning fun

Digital leaders develop a vision and strategic plan to create schools that engage and drive learning.  Thanks to social media and the real-time Internet we all have access to design elements and ideas to transform schools into institutions where students use real-world tools to do real-world work.  This is were the foundation was laid for the evolving Makerspace at NMHS.  In addition to the successes that Dwight has had in this area the rest of the chapter will look at how schools can create their own Academies as well as create pathways to individualize and personalize learning for all students.  How have you worked to redesign learning spaces and environments at in your respective district or school?

If you have any specific questions in regards to the Academies @ NMHS, IOCS, or our Makerspace (hyperlinks in the above paragraph) feel free to reach out to me.

Sunday, March 12, 2017

Learning is the Reward

Let’s face it, school, as we know it is driven by grades as the main reflection of what students do, or do not, know.  What has resulted is a rat race of sorts where many kids and parents alike have their eye on the prize. The prize in this case is either a coveted letter or number grade that is celebrated above the most important aspect of education – whether a student actually learned and can apply this newly constructed knowledge in meaningful ways. Micro-credentials, although a step in a better direction as a means to make feedback more personal, can also perpetuate this problem.  

The process of grading is convoluted and fraught with errors and at times arbitrary decisions.  Just think about the inherent disaster of points systems. Many grades are determined using an accumulation of points over a set amount of time including homework (just checked for completeness), extra-credit, meeting (or failing to meet) behavioral expectations, participation, or a loss of points for late assignments.  The last example illustrates how many grades are nowhere close to indicating what a student has actually learned. The issues with grading are not new.  After an analysis of several research studies, Alfie Kohn (2011) concluded the following:
  • Grades tend to diminish students’ interest in whatever they’re learning.  
  • Grades create a preference for the easiest possible task.
  • Grades tend to reduce the quality of students’ thinking.
Grading perpetuates a bigger problem.  If students come through our doors each day to just "do school" then we have already failed them. By failure I mean a blatant disregard for providing them with the necessary skills, behaviors, and qualities that a grade could never quantify.  Grading is a major component compelling kids to just go through the motions and “do” school. Learning, not grades, should be the reward for students. Helping them recognize this is the challenge we must all accept. I recently came across the learning pit concept and it immediately resonated with me.  With learning as not only the goal, but also the final outcome, students are guided through a process that illustrates how learning is the ultimate reward. When grades are thrown into the mix the focus becomes a path of least resistance, negating the positive outcomes associated with students experiencing the learning pit. 


Image credit: http://francinemassue.weebly.com/

What is the hard truth about traditional grades and how they are currently used? In this day and age I think grades are more for parents and schools than they are for the students we are trying to serve. Learning is not only a messy process, but it the path also varies greatly from student to student. All kids learn differently and possess different and unique abilities to show us that they understand concepts. Makerspace work and projects that students engage in are a great example of this point. Students do to learn through trial and error, failure, collaboration, cross-disciplinary connections, taking risks, and overcoming certain fears that grades bring about. The ultimate reward is making something that does something and in many cases this is a workable solution to a problem they identified. 

I think we are a long way off from abolishing all grades.  That doesn’t mean we can’t critically reflect on the role grades play and how they are calculated.  If the true goal of schools is learning then that should be reflected somehow in a grade.  We must begin by developing better formative and summative assessments that move away from students telling us what they know and instead show us that they understand. A mindset shift is also needed where students work and think in ways that allow them to experience the inherent rewards of entering and exiting the learning pit.  This is Quad D learning at its finest.