Showing posts with label digital media. Show all posts
Showing posts with label digital media. Show all posts

Thursday, May 17, 2012

Taking Schools and Education to Another Level With Digital Publishing

On Thursday May 17, 2012, I was fortunate to attend the Adobe Digital Publishing Summit in New York City. I was accompanied by NMHS Adobe guru Walt Pevny, who consistently integrates technology in his classroom to allow students to create artifacts to demonstrate learning. Through the use of iMacs, Adobe Creative Design Suite, and digital cameras, students flock to his courses to unleash their creativity and partake in innovative learning activities.
Image Credit: http://www.howitworksdaily.com/news/jason-from-the-gadget-show-loves-the-how-it-works-pixelmag/

The summit focused on the rise of tablet devices and to advances in their ability to create digital content. This is extremely relevant as about 1/3 of Americans and 760 million people globally will own a tablet in 2016. This statistic has major implications for schools. If so many people are going to own a tablet device in the near future, it is imperative that schools and educators make content discoverable and share it. Businesses have already realized this shift and have begun to intensely focus on the evolution of tablet devices and apps. Tablet apps can get schools and educators closer to their stakeholders on a device they love. Students and schools can create content, share it, and have it available for all stakeholders to consume and to interact with it. Once the content is created, it can be downloaded onto a tablet and viewed with, or without, an Internet connection.

Schools that invest in tablets should prioritize iPad first, as it currently dominates the market place and will continue to do so for the foreseeable future, but should eventually scale across devices and platforms. The exciting challenge then becomes creating authentic apps for the school and classroom. Isn't this what education today is all about though? Follow this link for some great resources to begin creating your own apps.

Sotherby's talked about moving over their paper catalogues to digital. When you consider that they were printing 15 large paper catalogues a year this proved to not only save a substantial amount of money, but also increased consumer interactivity with their products. Schools could easily create their course of study catalogues, curriculum guides, and sports programs in a similar fashion using tools found in the Adobe Digital PublishingSuite (DPS). Another innovative idea would be for schools to create interactive guides for their learning and athletic facilities where stakeholders can rotate images 360 degrees. Additionally, features could be added where anyone with the app could touch specific areas of the image and receive detailed information about how certain forms of technology are used to enhance the teaching and learning process. Think about how the course of studies catalogue could come to life with short video clips of teachers in action or discussions as to what students will learn and do in the course.

Taking this idea a step further, I envision art students creating a portfolio of their work prior to an art show or even as a culminating project. Stakeholders can then view the works that students have created before, during, or after the show from anywhere in the world. Students could even add descriptions and personal reflections on their art or even video clips taking viewers through the creation process. I can even see the use of apps by teachers to display student learning portfolios for all to see in the future. School newspapers and magazines could be taken to an unparalleled level with Adobe DPS.

Digital publishing tools will function to bridge the gap between websites and traditional apps. In conjunction with apps, they can be used to improve recruiting students that are thinking about attending private schools, improve mobile presentations, improve stakeholder experiences with the school, create a content distribution channel, enhance public relations, improve tools for teachers to share what their students are learning, push notifications out, and deliver real-time information. From what I know and have seen in my own school, Adobe provides some of the best digital publishing tools available to schools. Their recent release of Creative Design Suite 6 and numerous tablet apps provide all the means for schools to produce authentic digital content. The possibilities are endless, but what is needed is a change in mindset amongst many schools and educators. We need the will to accompany the means.

Friday, April 27, 2012

Exchange Ideas With a Growing Community


The Adobe Education Exchange is a central location for educators to meet, share, discuss, and collaborate on topics of interest to the Adobe education community. K12 and Higher Education faculty and staff can share and receive recognition for their teaching and learning resources and search for specific resources by subject, grade level, software product, and resource type. Educators can share best practices, discuss and collaborate around topics of interest, and gain inspiration for using Adobe software in the classroom in innovative ways.


There are numerous benefits associated with becoming a member of the Adobe Education Exchange.  Share lesson plans, class projects, technical tutorials, background materials, and other resources and get feedback and recognition from the community on your content. Discover new methods for teaching and learning, best practices for using Adobe software in the classroom, and guidance on a range of education topics. Find the best resources for preparing for new courses and projects or learning the skills you need to teach using Adobe software. Connect and collaborate with innovative educators in your field. Network with other educators that share your interests and start a dialogue on the topics you’re thinking about and exploring.

There are many exciting projects that have been uploaded recently to the community.  See how collaboration between high school and elementary resulted in the creation of imagery for video and an accompanying digital/print books to retell their story of the ancient Greek myth of Pandora's Box.  Fantasy Newscast gets students to create their own audio newscast to learn about live reporting, editing, and adding sound effects to bring their newscasts to life while learning creative writing, recording and producing skills.  You can also check out the Titration of Acids& Bases – Molecular Theory game.  This game provides and excellent example of how you can use Flash to create an interactive visualization of an abstract concept.  Science teachers can use this game to help their students learn what a titration actually looks like at the molecular level.  Students shoot titrant molecules at the sample molecules to see how molecular changes affect the titration curve.

These are just a few examples of activities that can be found at the Adobe Education Exchange.  Become a member for free today to access resources, discuss Adobe software applications for learning, upload your projects to the community.

Thursday, December 30, 2010

Turning Dreams Into Reality

I'll admit, I am a technology junkie.  In my opinion it is not very difficult to quickly become one as a result of the world that we live in.  The challenge for people like me is to develop a school culture that not only places an emphasis on academic rigor and excellence, but also one that promotes learner creativity and imagination.  I truly believe that students who are placed in stimulating environments where their curiosity is peaked, creative juices are unleashed, and their wildest dreams are brought to fruition (well, sort of), increases in achievement will follow.  I feel this short video really sums up what I am trying to say nicely:


With so much emphasis placed on standardized testing and accountability schools have become complacent in meeting the needs of learners in the 21st Century.  School has become like a dreaded chore that no child wants to be a part of.  If systems of education want to see greater advances in achievement maybe they should make better attempts at turning student dreams into reality with resources that are readily available.  These are just my ramblings.  What are your thoughts?